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PAMI
2007
138views more  PAMI 2007»
13 years 4 months ago
A Fast Biologically Inspired Algorithm for Recurrent Motion Estimation
—We have previously developed a neurodynamical model of motion segregation in cortical visual area V1 and MT of the dorsal stream. The model explains how motion ambiguities cause...
Pierre Bayerl, Heiko Neumann
SASP
2009
IEEE
291views Hardware» more  SASP 2009»
13 years 11 months ago
A parameterisable and scalable Smith-Waterman algorithm implementation on CUDA-compatible GPUs
—This paper describes a multi-threaded parallel design and implementation of the Smith-Waterman (SM) algorithm on compute unified device architecture (CUDA)-compatible graphic pr...
Cheng Ling, Khaled Benkrid, Tsuyoshi Hamada
CORR
2012
Springer
230views Education» more  CORR 2012»
12 years 7 days ago
RT-SLAM: A Generic and Real-Time Visual SLAM Implementation
Abstract. This article presents a new open-source C++ implementation to solve the SLAM problem, which is focused on genericity, versatility and high execution speed. It is based on...
Cyril Roussillon, Aurélien Gonzalez, Joan S...
VLSID
2002
IEEE
132views VLSI» more  VLSID 2002»
14 years 4 months ago
VLSI Architecture for a Flexible Motion Estimation with Parameters
If motion estimation can choose the most suitable algorithm according to the changing characteristics of input image signals, we can get benefits, which improve quality and perfor...
Jinku Choi, Nozomu Togawa, Masao Yanagisawa, Tatsu...
PAAMS
2010
Springer
13 years 2 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...