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IEEECGIV
2006
IEEE
13 years 11 months ago
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
Julius Fabian Ohmer, Frédéric Maire,...
PATMOS
2000
Springer
13 years 8 months ago
Data-Reuse and Parallel Embedded Architectures for Low-Power, Real-Time Multimedia Applications
Exploitation of data re-use in combination with the use of custom memory hierarchy that exploits the temporal locality of data accesses may introduce significant power savings, esp...
Dimitrios Soudris, Nikolaos D. Zervas, Antonios Ar...
NIME
2004
Springer
162views Music» more  NIME 2004»
13 years 10 months ago
The Architecture of Auracle: a Real-Time, Distributed, Collaborative Instrument
Auracle is a “group instrument,” controlled by the voice, for real-time, interactive, distributed music making over the Internet. It is implemented in the JavaTM programming l...
Chandrasekhar Ramakrishnan, Jason Freeman, Kristja...
NN
1998
Springer
13 years 4 months ago
Neural control of rhythmic arm movements
In this paper we present an approach to robot arm control based on exploiting the dynamical properties of a simple neural network oscillator circuit coupled to the joints of an ar...
Matthew M. Williamson
AIPR
2008
IEEE
13 years 7 months ago
Low-cost, high-speed computer vision using NVIDIA's CUDA architecture
In this paper, we introduce real time image processing techniques using modern programmable Graphic Processing Units (GPU). GPUs are SIMD (Single Instruction, Multiple Data) device...
Seung In Park, Sean P. Ponce, Jing Huang, Yong Cao...