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SIGGRAPH
1996
ACM
13 years 8 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
RT
2001
Springer
13 years 9 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
SIGGRAPH
2010
ACM
13 years 9 months ago
Video tapestries with continuous temporal zoom
We present a novel approach for summarizing video in the form of a multiscale image that is continuous in both the spatial domain and across the scale dimension: There are no hard...
Connelly Barnes, Dan B. Goldman, Eli Shechtman, Ad...
GEOINFO
2004
13 years 5 months ago
Non-Uniform Mesh Simplification Using Adaptative Merge Procedures
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
Flávio Mello, Edilberto Strauss, Antonio A....
GRAPHICSINTERFACE
1997
13 years 5 months ago
Multiresolution BSP Trees Applied to Terrain, Transparency, and General Objects
We present a system for incorporating multiple level of detail (LOD) models of 3D objects within a single hierarchical data structure. This system was designed for a scientific vi...
Charles Wiley, A. T. Campbell III, Stephen A. Szyg...