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PRESENCE
1998
123views more  PRESENCE 1998»
13 years 5 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
ICRA
1999
IEEE
117views Robotics» more  ICRA 1999»
13 years 9 months ago
Collision Control in Teleoperation by Virtual Force Reflection: An Application to the ROBTET System
: Well known collision avoiding approaches used in automatic robot path planning are also applied in teleoperation systems when moving in hazardous environments. In such cases, it ...
Miguel Hernando, Ernesto Gambao, E. Pinto, Antonio...
TOG
2008
239views more  TOG 2008»
13 years 5 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
ICAS
2008
IEEE
200views Robotics» more  ICAS 2008»
13 years 12 months ago
Connectivity of Thetis, a Distributed Hybrid Simulator, with a Mixed Control Architecture
—The purpose of this paper is to present the linkage of Thetis (a real time multi-vehicles hybrid simulator for heterogeneous vehicles) with a control architecture for the manage...
Olivier Parodi, Abdellah El Jalaoui, David Andreu