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» Real-Time High Dynamic Range Texture Mapping
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DATE
2005
IEEE
159views Hardware» more  DATE 2005»
13 years 11 months ago
HEBS: Histogram Equalization for Backlight Scaling
- In this paper, a method is presented for finding a pixel transformation function that minimizes the backlight intensity while maintaining a pre-specified image distortion level f...
Ali Iranli, Hanif Fatemi, Massoud Pedram
ISCAPDCS
2007
13 years 6 months ago
Evaluation of architectural support for speech codecs application in large-scale parallel machines
— Next generation multimedia mobile phones that use the high bandwidth 3G cellular radio network consume more power. Multimedia algorithms such as speech, video transcodecs have ...
Naeem Zafar Azeemi
SIGGRAPH
2010
ACM
13 years 9 months ago
envyLight: an interface for editing natural illumination
Scenes lit with high dynamic range environment maps of real-world environments exhibit all the complex nuances of natural illumination. For applications that need lighting adjustm...
Fabio Pellacini
TOG
2010
117views more  TOG 2010»
12 years 12 months ago
Multi-feature matching of fresco fragments
We present a multiple-feature approach for determining matches between small fragments of archaeological artifacts such as Bronze-Age and Roman frescoes. In contrast with traditio...
Corey Toler-Franklin, Benedict J. Brown, Tim Weyri...
DATE
2006
IEEE
122views Hardware» more  DATE 2006»
13 years 11 months ago
Power analysis of mobile 3D graphics
— The world of 3D graphics, until recently restricted to high-end workstations and game consoles, is rapidly expanding into the domain of mobile platforms such as cellular phones...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi