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AAAI
2012
11 years 7 months ago
Model Learning and Real-Time Tracking Using Multi-Resolution Surfel Maps
For interaction with its environment, a robot is required to learn models of objects and to perceive these models in the livestreams from its sensors. In this paper, we propose a ...
Jörg Stückler, Sven Behnke
CVPR
2008
IEEE
14 years 7 months ago
Fusion of time-of-flight depth and stereo for high accuracy depth maps
Time-of-flight range sensors have error characteristics which are complementary to passive stereo. They provide real time depth estimates in conditions where passive stereo does n...
Jiejie Zhu, Liang Wang, Ruigang Yang, James Davis
IV
1999
IEEE
209views Visualization» more  IV 1999»
13 years 9 months ago
Continuous Field Visualization with Multi-Resolution Textures
A method of using a texture mapping approach to color scales is described, for the purpose of visualizing continuous field scalar quantities. The technique is most appropriate whe...
Ian Curington
WSCG
2003
145views more  WSCG 2003»
13 years 6 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
TVCG
2008
131views more  TVCG 2008»
13 years 5 months ago
Real-Time Adaptive Radiometric Compensation
Recent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the pro...
Anselm Grundhöfer, Oliver Bimber