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» Real-Time Ray Tracing of Complex Molecular Scenes
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ASPLOS
2009
ACM
14 years 6 months ago
StreamRay: a stream filtering architecture for coherent ray tracing
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
Karthik Ramani, Christiaan P. Gribble, Al Davis
RT
2001
Springer
13 years 9 months ago
Interactive Distributed Ray Tracing of Highly Complex Models
Abstract. Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineeri...
Ingo Wald, Philipp Slusallek, Carsten Benthin, Mar...
CGF
2008
141views more  CGF 2008»
13 years 5 months ago
Accelerating Ray Tracing using Constrained Tetrahedralizations
In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ray tracing. A constrained tetrahedralization of a scene is a tetrahedralization ...
Ares Lagae, Philip Dutré
CGF
2007
128views more  CGF 2007»
13 years 5 months ago
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet availa...
Stefan Popov, Johannes Günther, Hans-Peter Se...
IPPS
2000
IEEE
13 years 9 months ago
Image Layer Decomposition for Distributed Real-Time Rendering on Clusters
We propose a novel work partitioning technique, Image Layer Decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has s...
Thu D. Nguyen, John Zahorjan