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WSCG
2003
164views more  WSCG 2003»
13 years 5 months ago
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...
José P. Suárez, Angel Plaza
ACSC
2005
IEEE
13 years 10 months ago
Cloth Animation with Adaptively Refined Meshes
Cloth animation is a very expensive process in terms of computational cost, due to the flexible nature of cloth objects. Since wrinkles and smooth areas co-exist commonly in cloth...
Ling Li, Vasily Volkov
ICIP
1999
IEEE
14 years 6 months ago
Efficient Approximation of Gray-Scale Images Through Bounded Error Triangular Meshes
This paper presents an iterative algorithm for approximating gray-scale images with adaptive triangular meshes ensuring a given tolerance. At each iteration, the algorithm applies...
Angel Domingo Sappa, Boris Xavier Vintimilla, Migu...
DAGM
2006
Springer
13 years 8 months ago
Dense Stereo by Triangular Meshing and Cross Validation
Dense depth maps can be estimated in a Bayesian sense from multiple calibrated still images of a rigid scene relative to a reference view [1]. This well-established probabilistic f...
Peter Wey, Bernd Fischer, Herbert Bay, Joachim M. ...