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VISUALIZATION
1999
IEEE
13 years 9 months ago
Progressive Compression of Arbitrary Triangular Meshes
In this paper we present a mesh compression method based on a multiresolution decomposition whose detail coefficients have a compact representation and thus smaller entropy than t...
Daniel Cohen-Or, David Levin, Offir Remez
GEOINFO
2004
13 years 6 months ago
Non-Uniform Mesh Simplification Using Adaptative Merge Procedures
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
Flávio Mello, Edilberto Strauss, Antonio A....
COMPGEOM
2004
ACM
13 years 8 months ago
Spacetime meshing with adaptive refinement and coarsening
We propose a new algorithm for constructing finite-element meshes suitable for spacetime discontinuous Galerkin solutions of linear hyperbolic PDEs. Given a triangular mesh of som...
Reza Abedi, Shuo-Heng Chung, Jeff Erickson, Yong F...
ICCSA
2004
Springer
13 years 10 months ago
GTVIS: Fast and Efficient Rendering System for Real-Time Terrain Visualization
The paper presents an improved scheme for the visualization of 3D terrain in real-time using Digital Elevation Model (DEM). The method is primarily based on a modified version of R...
Russel A. Apu, Marina L. Gavrilova
CGF
2008
188views more  CGF 2008»
13 years 4 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret