Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent during deformations, the dynamic meshes require an adaptation process. In this pa...
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
— Although "Adaptive Mesh" is regarded as complicating method for object tracking accompanied with many controversies and obstacles, but it has been proposed that such ...
A novel progressive geometry compression scheme is presented in the paper. In this scheme a mesh is represented as a base mesh followed by some groups of vertex split operations us...
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...