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CGF
2010
105views more  CGF 2010»
13 years 4 months ago
Visibility Editing For All-Frequency Shadow Design
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providi...
Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik
CGF
2002
184views more  CGF 2002»
13 years 4 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
CGF
2010
141views more  CGF 2010»
13 years 2 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
CVPR
2006
IEEE
14 years 6 months ago
Object Pose Detection in Range Scan Data
We address the problem of detecting complex articulated objects and their pose in 3D range scan data. This task is very difficult when the orientation of the object is unknown, an...
Jim Rodgers, Dragomir Anguelov, Hoi-Cheung Pang, D...
RT
2005
Springer
13 years 10 months ago
Experimental Analysis of BRDF Models
The Bidirectional Reflectance Distribution Function (BRDF) describes the appearance of a material by its interaction with light at a surface point. A variety of analytical models...
Addy Ngan, Frédo Durand, Wojciech Matusik