We present a fast method for locating iris features in frontal face images based on the Hough transform. It consists of an initial iris detection step and a tracking step which us...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
We introduce a new approach to three important problems in ray tracing: antialiasing, distributed light sources, and fuzzy reflections of lights and other surfaces. For antialias...