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IJVR
2007
123views more  IJVR 2007»
13 years 5 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...
APVIS
2010
13 years 7 months ago
Quantitative effectiveness measures for direct volume rendered images
With the rapid development in graphics hardware and volume rendering techniques, many volumetric datasets can now be rendered in real time on a standard PC equipped with a commodi...
Yingcai Wu, Huamin Qu, Ka-Kei Chung, Ming-Yuen Cha...
IJRR
2008
242views more  IJRR 2008»
13 years 5 months ago
Bilateral Symmetry Detection for Real-time Robotics Applications
Bilateral symmetry is a salient visual feature of many man-made objects. In this paper, we present research that use bilateral symmetry to identify, segment and track objects in re...
Wai Ho Li, Alan M. Zhang, Lindsay Kleeman
ICDAR
2005
IEEE
13 years 11 months ago
Improved Text-Detection Methods for a Camera-based Text Reading System for Blind Persons
Automatic text recognition from natural images receives a growing attention because of potential applications in image retrieval, robotics and intelligent transport system. Camera...
Nobuo Ezaki, Kimiyasu Kiyota, Bui Truong Minh, Mar...
JMM2
2006
138views more  JMM2 2006»
13 years 5 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy