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CGF
2011
12 years 11 months ago
A Survey of Real-Time Hard Shadow Mapping Methods
Due to its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard
Daniel Scherzer, Michael Wimmer, Werner Purgathofe...
CVPR
2005
IEEE
14 years 6 months ago
A Projector-Camera System with Real-Time Photometric Adaptation for Dynamic Environments
Projection systems can be used to implement augmented reality, as well as to create both displays and interfaces on ordinary surfaces. Ordinary surfaces have varying reflectance, ...
Kensaku Fujii, Michael D. Grossberg, Shree K. Naya...
EGH
2010
Springer
13 years 2 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson
ICPR
2004
IEEE
14 years 5 months ago
An Algorithm for Real Time Eye Detection in Face Images
The problem of eye detection in face images is very important for a large number of applications ranging from face recognition to gaze tracking. In this paper we propose a new alg...
Arcangelo Distante, Grazia Cicirelli, Marco Leo, T...
SI3D
2006
ACM
13 years 10 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen