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WSCG
2003
158views more  WSCG 2003»
13 years 5 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...
SIGGRAPH
1996
ACM
13 years 8 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
ICVGIP
2008
13 years 6 months ago
Real-Time Painterly Rendering of Terrains
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
Shiben Bhattacharjee, P. J. Narayanan
ICCSA
2004
Springer
13 years 10 months ago
GTVIS: Fast and Efficient Rendering System for Real-Time Terrain Visualization
The paper presents an improved scheme for the visualization of 3D terrain in real-time using Digital Elevation Model (DEM). The method is primarily based on a modified version of R...
Russel A. Apu, Marina L. Gavrilova
DEM
2001
Springer
247views GIS» more  DEM 2001»
13 years 9 months ago
Procedural Geometry for Real-Time Terrain Visualisation in Blueberry3D
A common concern of the real−time terrain visualisation of today is the lack of geometric detail, when the terrain model is studied close enough. This is primary not a problem of...
Mattias Widmark