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ACMACE
2005
ACM
13 years 10 months ago
Real-time cinematic camera control for interactive narratives
In conventional, visual narrative media such as film, the placement and movement of the camera can be as important a device as the events of the narrative in conveying story and m...
Dan Amerson, Shaun Kime, R. Michael Young
IUI
1998
ACM
13 years 8 months ago
Task-sensitive Cinematography Interfaces for Interactive 3D Learning Environments
Interactive3Dlearningenvironmentscanproviderichproblemsolving experiences with unparalleled visual impact. In these environments, students interactively solve problems by directin...
William H. Bares, Luke S. Zettlemoyer, Dennis W. R...
WSCG
2004
209views more  WSCG 2004»
13 years 6 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
ACMACE
2009
ACM
13 years 8 months ago
Zuzen, a cloud-based framework for automated machinima generation
The Zuzen framework is an intelligent tool set for assisting in the generation of machinima. With Zuzen, users that are novice cinematographers do not need to use complex movie-ma...
Samuel Munilla, R. Michael Young
FDG
2009
ACM
13 years 11 months ago
Evaluation of intelligent camera control systems based on cognitive models of comprehension
We propose a novel evaluation methodology for intelligent camera control systems based on established techniques of measuring story comprehension from cognitive psychology. The pr...
Arnav Jhala, R. Michael Young