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VR
2010
IEEE
148views Virtual Reality» more  VR 2010»
13 years 3 months ago
Real-time continuum grass
Kan Chen, Henry Johan
GAMEON
2008
13 years 6 months ago
HACCS: A Hierarchical Approach to Continuum Crowd Simulation
g the Fitness Landscape of an Abstract Real-Time Strategy Game David Keaveney and Colm O'Riordan ............................................................... 51
Christopher Mitchell Deeb, Xin Li
CGF
2007
121views more  CGF 2007»
13 years 4 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko
PAAMS
2010
Springer
13 years 3 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
TCS
1998
13 years 4 months ago
Dynamical Recognizers: Real-Time Language Recognition by Analog Computers
We consider a model of analog computation which can recognize various languages in real time. We encode an input word as a point in Rd by composing iterated maps, and then apply i...
Cristopher Moore