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MTA
2011
184views Hardware» more  MTA 2011»
12 years 7 months ago
Real-time control of individual agents for crowd simulation
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Yunbo Rao, Leiting Chen, Qihe Liu, Weiyao Lin, Yan...
SCA
2007
13 years 7 months ago
Controlling individual agents in high-density crowd simulation
Nuria Pelechano, Jan M. Allbeck, Norman I. Badler
PAAMS
2010
Springer
13 years 2 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
AIIDE
2006
13 years 6 months ago
CrowdMixer: Multiple Agent Types in Situation-Based Crowd Simulations
This paper presents a scalable approach to crowd simulation that can generate complex and varied simulations by using multiple types of individuals in a crowd. Efficiency is attai...
Shannon Blyth, Howard J. Hamilton
SI3D
1995
ACM
13 years 8 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...