We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Stationary wireless sensor networks (WSNs) fail to scale when the area to be monitored is open (i.e borderless) and the physical phenomena to be monitored may migrate through a la...
Seokhoon Yoon, Onur Soysal, Murat Demirbas, Chunmi...