Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
—The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations...