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» Realistic Agent Movement in Dynamic Game Environments
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DIGRA
2005
Springer
13 years 10 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
ATAL
2007
Springer
13 years 10 months ago
Dynamic movement and positioning of embodied agents in multiparty conversations
For embodied agents to engage in realistic multiparty conversation, they must stand in appropriate places with respect to other agents and the environment. When these factors chan...
Dusan Jan, David R. Traum
SG
2007
Springer
13 years 10 months ago
Highly Realistic 3D Presentation Agents with Visual Attention Capability
This research proposes 3D graphical agents in the role of virtual presenters with a new type of functionality – the capability to process and respond to visual attention of users...
Arjen Hoekstra, Helmut Prendinger, Nikolaus Bee, D...
DIGRA
2005
Springer
13 years 10 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt