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» Realistic Skeleton Driven Skin Deformation
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ICCSA
2005
Springer
13 years 9 months ago
Realistic Skeleton Driven Skin Deformation
Abstract. Skeleton driven animation is a popular method for the animation of deformable human and creature characters. The main advantage is its computational performance. However ...
X. S. Yang, Jian J. Zhang
CADGRAPHICS
2011
99views more  CADGRAPHICS 2011»
12 years 4 months ago
Lattice-Based Skinning and Deformation for Real-Time Skeleton-Driven Animation
Cheng-Hao Chen, I-Chen Lin, Ming-Han Tsai, Pin-Hua...
GRAPP
2009
14 years 7 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
ICCS
2005
Springer
13 years 9 months ago
Modelling and Animating Hand Wrinkles
Abstract. Wrinkles are important visual features on the skin of an animated character. However, realistic animation of wrinkles is not easy, especially for the hand, as it gathers ...
X. S. Yang, Jian J. Zhang
JVCA
2006
206views more  JVCA 2006»
13 years 4 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim