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CGF
2004
98views more  CGF 2004»
13 years 5 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
CGF
2005
147views more  CGF 2005»
13 years 5 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
CEC
2008
IEEE
14 years 13 days ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
13 years 7 months ago
Collective intelligence and bush fire spotting
Bush fires cause major damage each year in many areas of the world and the earlier that they can be detected the easier it is to minimize this damage. This paper describes a coll...
David Howden, Tim Hendtlass
HCI
2009
13 years 3 months ago
Intelligent Agents for Training On-Board Fire Fighting
Simulation-based training in complex decision making often requires ample personnel for playing various roles (e.g. team mates, adversaries). Using intelligent agents may diminish ...
Karel van den Bosch, Maaike Harbers, Annerieke Heu...