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SI3D
1995
ACM
13 years 9 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
MMM
2007
Springer
181views Multimedia» more  MMM 2007»
14 years 1 days ago
Hardware Accelerated Skin Deformation for Animated Crowds
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated renderi...
Golam Ashraf, Junyu Zhou
ICPR
2006
IEEE
13 years 11 months ago
Real Time Limb Tracking with Adaptive Model Selection
We describe an efficient and robust method of tracking human forearms as skin colored regions. Of special consideration in the design of this system are real-time and robustness ...
Matheen Siddiqui, Gérard G. Medioni
CGA
1998
13 years 5 months ago
Real-Time Animation of Realistic Virtual Humans
Prem Kalra, Nadia Magnenat-Thalmann, Laurent Mocco...
ICCV
2007
IEEE
14 years 7 months ago
Real-Time Marker-free Motion Capture from multiple cameras
We present a fully-automated method for real-time and marker-free 3D human motion capture. The system computes the 3D shape of the person filmed from a synchronized camera set. We...
Brice Michoud, Erwan Guillou, Héctor M. Bri...