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» Realtime Caustics using Distributed Photon Mapping
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RT
2000
Springer
13 years 8 months ago
Density Control for Photon Maps
The photon map method allows efficient computation of global illumination in general scenes. Individual photon hits, generated using Monte Carlo particle tracing, are stored in the...
Frank Suykens, Yves D. Willems
TOG
2008
125views more  TOG 2008»
13 years 4 months ago
Progressive photon mapping
This paper introduces a simple and robust progressive global illumination algorithm based on photon mapping. Progressive photon mapping is a multi-pass algorithm where the first p...
Toshiya Hachisuka, Shinji Ogaki, Henrik Wann Jense...
GRAPHICSINTERFACE
1996
13 years 6 months ago
Rendering Caustics on Non-Lambertian Surfaces
This paper presents a new technique for rendering caustics on non-Lambertian surfaces. The method is based on an extension of the photon map which removes previous restrictions li...
Henrik Wann Jensen
VMV
2000
146views Visualization» more  VMV 2000»
13 years 6 months ago
Efficient Importance Sampling Techniques for the Photon Map
In global illumination computations the photon map is a powerful tool for approximating the irradiance, which is stored independent from scene geometry. By presenting a new algori...
Alexander Keller, Ingo Wald
EGH
2003
Springer
13 years 10 months ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...