Sciweavers

60 search results - page 2 / 12
» Realtime Control for Motion Creation of 3D Avatars
Sort
View
FDG
2009
ACM
13 years 12 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
IUI
1998
ACM
13 years 9 months ago
Task-sensitive Cinematography Interfaces for Interactive 3D Learning Environments
Interactive3Dlearningenvironmentscanproviderichproblemsolving experiences with unparalleled visual impact. In these environments, students interactively solve problems by directin...
William H. Bares, Luke S. Zettlemoyer, Dennis W. R...
IJAMC
2007
152views more  IJAMC 2007»
13 years 5 months ago
Navigating a 3D virtual environment of learning objects by hand gestures
: This paper presents a gesture-based Human-Computer Interface (HCI) to navigate a learning object repository mapped in a 3D virtual environment. With this interface, the user can ...
Qing Chen, Abu Saleh Md. Mahfujur Rahman, Xiaojun ...
WSCG
2003
160views more  WSCG 2003»
13 years 6 months ago
Avatar Gestures
This paper describes the concept and control of a 3d Avatar system with mimic and gestures as a conversational user interface. The Avatar system including gestures and mimic is ba...
Thomas Rieger
LREC
2010
146views Education» more  LREC 2010»
13 years 6 months ago
Annotation of Human Gesture using 3D Skeleton Controls
The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motio...
Quan Nguyen, Michael Kipp