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» Reasoning About General Games Described in GDL-II
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AAAI
2011
12 years 4 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Stephan Schiffel, Michael Thielscher
ATAL
2004
Springer
13 years 9 months ago
Reasoning about Rationality and Beliefs
In order to succeed, agents playing games must reason about the mechanics of the game, the strategies of other agents, other agents’ reasoning about their strategies, and the ra...
Ya'akov Gal, Avi Pfeffer
AAAI
2010
13 years 5 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher
ATAL
2007
Springer
13 years 10 months ago
A framework for reasoning about rational agents
We propose an extension of alternating-time temporal logic, that can be used for reasoning about the behavior and abilities of agents under various rationality assumptions. Catego...
Wojciech Jamroga, Nils Bulling
AAAI
2012
11 years 6 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...