What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
We consider the problem of computing optimal schedules in multi-agent systems. In these problems, actions of one agent can influence the actions of other agents, while the object...
Willem Jan van Hoeve, Carla P. Gomes, Bart Selman,...
This paper reports on a fertile marriage between madAgents, a Java and Prolog based multi-agent platform, and EVOLP, a logic programming based language to represent and reason abou...
FLUX is a declarative, CLP-based programming method for the design of agents that reason logically about their actions and sensor information in the presence of incomplete knowledg...
Both explanation-based and inductive learning techniques have proven successful in a variety of distributed domains. However, learning in multi-agent systems does not necessarily ...