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CGF
2006
173views more  CGF 2006»
13 years 5 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
CGF
2007
112views more  CGF 2007»
13 years 5 months ago
Shape-aware Volume Illustration
We introduce a novel volume illustration technique for regularly sampled volume datasets. The fundamental difference between previous volume illustration algorithms and ours is th...
Wei Chen, Aidong Lu, David S. Ebert
CVIU
2007
152views more  CVIU 2007»
13 years 5 months ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli
TOG
2008
239views more  TOG 2008»
13 years 5 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
BMCBI
2002
214views more  BMCBI 2002»
13 years 5 months ago
Automated modelling of signal transduction networks
Background: Intracellular signal transduction is achieved by networks of proteins and small molecules that transmit information from the cell surface to the nucleus, where they ul...
Martin Steffen, Allegra Petti, John Aach, Patrik D...