Reconstruction of a real tree from scattered scanned points is a new challenge in virtual reality. Although many progresses are made on main branch structures and overall shape of ...
Chao Zhu, Xiaopeng Zhang, Bao-Gang Hu, Marc Jaeger
This paper presents a fast algorithm for smooth digital elevation model interpolation and approximation from scattered elevation data. The global surface is reconstructed by subdi...
Joachim Pouderoux, Jean-Christophe Gonzato, Ireneu...
In this paper a method for fitting open surfaces to an unorganized set of data points is presented using a level set representation of the surface. This is done by tracking a curv...
We present a reverse engineering method for constructing a surface approximation scheme whose input is a set of unorganized noisy points in space and whose output is a set of quad...
Many visual cues for surface reconstruction from known views are sparse in nature, e.g. specularities, surface silhouettes and salient features in an otherwise textureless region....