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» Reconstruction of Three Dimensional Models from Real Images
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EGH
2003
Springer
13 years 10 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
KDD
2006
ACM
122views Data Mining» more  KDD 2006»
14 years 5 months ago
Tensor-CUR decompositions for tensor-based data
Motivated by numerous applications in which the data may be modeled by a variable subscripted by three or more indices, we develop a tensor-based extension of the matrix CUR decom...
Michael W. Mahoney, Mauro Maggioni, Petros Drineas
TOG
2008
239views more  TOG 2008»
13 years 4 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
TOG
2002
114views more  TOG 2002»
13 years 4 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk