Sciweavers

12 search results - page 2 / 3
» Recursive Concurrent Stochastic Games
Sort
View
ICALP
2004
Springer
13 years 11 months ago
Syntactic Control of Concurrency
Abstract. We consider a finitary procedural programming language (finite data-types, no recursion) extended with parallel composition and binary semaphores. Having first shown t...
Dan R. Ghica, Andrzej S. Murawski, C.-H. Luke Ong
ICRA
2005
IEEE
111views Robotics» more  ICRA 2005»
13 years 11 months ago
Game Theoretic Control for Robot Teams
— In the real world, noisy sensors and limited communication make it difficult for robot teams to coordinate in tightly coupled tasks. Team members cannot simply apply single-ro...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
ATAL
2010
Springer
13 years 6 months ago
Agent interaction, multiple perspectives, and swarming simulation
Agents in a multi-agent system do not act in a vacuum. The outcome of their efforts depends on the environment in which they seek to act, and in particular on the efforts of other...
H. Van Dyke Parunak, Robert Bisson, Sven A. Brueck...
FOSSACS
2009
Springer
14 years 16 days ago
Facets of Synthesis: Revisiting Church's Problem
In this essay we discuss the origin, central results, and some perspectives of algorithmic synthesis of nonterminating reactive programs. We recall the fundamental questions raised...
Wolfgang Thomas
FOCS
2007
IEEE
14 years 3 days ago
On the Complexity of Nash Equilibria and Other Fixed Points (Extended Abstract)
d Abstract) Kousha Etessami LFCS, School of Informatics University of Edinburgh Mihalis Yannakakis Department of Computer Science Columbia University We reexamine what it means to...
Kousha Etessami, Mihalis Yannakakis