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CGF
2010
189views more  CGF 2010»
13 years 5 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
GRAPHICSINTERFACE
1997
13 years 6 months ago
Multiresolution BSP Trees Applied to Terrain, Transparency, and General Objects
We present a system for incorporating multiple level of detail (LOD) models of 3D objects within a single hierarchical data structure. This system was designed for a scientific vi...
Charles Wiley, A. T. Campbell III, Stephen A. Szyg...
RT
1998
Springer
13 years 9 months ago
Canned Lightsources
Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfortunately, the correct rendering of illumination from complex lamps requires costly...
Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, H...
ICCV
2003
IEEE
13 years 10 months ago
What Does Motion Reveal About Transparency?
The perception of transparent objects from images is known to be a very hard problem in vision. Given a single image, it is difficult to even detect the presence of transparent o...
Moshe Ben-Ezra, Shree K. Nayar
ICIP
2004
IEEE
14 years 7 months ago
A general framework for 3d soccer ball estimation and tracking
A general framework for automatic 3D soccer ball estimation and tracking from multiple image sequences is proposed. Firstly, the ball trajectory is modelled as planarcurves in con...
Jinchang Ren, James Orwell, Graeme A. Jones, Ming ...