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» Reimagining Gamification through the Lens of Activity Theory
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CSEE
2007
Springer
13 years 10 months ago
Electronic Portfolios through a Qualitative Lens
This report illustrates the use of qualitative methods and an interpretive framework (Cultural Historical Activity Theory) to examine educational interventions. The techniques are...
Rebecca L. Fiedler, Cem Kaner
WICSA
2008
13 years 6 months ago
Analyzing the Evolution of Large-Scale Software Systems Using Design Structure Matrices and Design Rule Theory: Two Exploratory
Software modularization activities remain without the guidance of formal theories and models. According to Baldwin and Clark's [1] design rule theory (DRT) , modular architec...
Matthew J. LaMantia, Yuanfang Cai, Alan MacCormack...
EJIS
2008
98views more  EJIS 2008»
13 years 4 months ago
Interactive innovation of technology for mobile work
Despite the increasing popularity of mobile information systems, the actual processes leading to the innovation of mobile technologies remain largely unexplored. This study uses A...
Jan Kietzmann
TEI
2010
ACM
128views Hardware» more  TEI 2010»
13 years 11 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg
ECIS
2003
13 years 5 months ago
The ERP system as a part of an organization's administrative paradox
This paper argues that ERP systems take the part of an organization’s administrative paradox. An administrative paradox is two sides of the same coin when coordinating organizat...
Ulf Melin