In this article a neural network architecture is presented that is able to build a soft segmentation of a two-dimensional input. This network architecture is applied to position ev...
Tetris is a falling block game where the player’s objective is to arrange a sequence of different shaped tetrominoes smoothly in order to survive. In the intelligence games, ag...
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
—In this paper we apply Coevolutionary Temporal Difference Learning (CTDL), a hybrid of coevolutionary search and reinforcement learning proposed in our former study, to evolve s...
In the paper, we investigate the use of reinforcement learning in CBR for estimating and managing a legacy case base for playing the game of Tetris. Each case corresponds to a loc...