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» Reinforcement learning for games: failures and successes
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EPIA
1995
Springer
13 years 9 months ago
Using Stochastic Grammars to Learn Robotic Tasks
Abstract. The paper introduces a reinforcement learning-based methodology for performance improvement of Intelligent Controllers. The translation interfaces of a 3-level Hierarchic...
Pedro U. Lima, George N. Saridis
ROMAN
2007
IEEE
150views Robotics» more  ROMAN 2007»
14 years 8 days ago
Asymmetric Interpretations of Positive and Negative Human Feedback for a Social Learning Agent
— The ability for people to interact with robots and teach them new skills will be crucial to the successful application of robots in everyday human environments. In order to des...
Andrea Lockerd Thomaz, Cynthia Breazeal
AAMAS
2006
Springer
13 years 6 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
AAAI
2006
13 years 7 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus
CORR
2010
Springer
204views Education» more  CORR 2010»
13 years 4 months ago
Predictive State Temporal Difference Learning
We propose a new approach to value function approximation which combines linear temporal difference reinforcement learning with subspace identification. In practical applications...
Byron Boots, Geoffrey J. Gordon