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» Reinforcement learning for games: failures and successes
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SASO
2009
IEEE
14 years 14 hour ago
Self-organizing Bandwidth Sharing in Priority-Based Medium Access
In this paper, we present an analysis of self-organizing bandwidth sharing in priority-based medium access. For this purpose, the priority-based Access Game is introduced. Analysi...
Stefan Wildermann, Tobias Ziermann, Jürgen Te...
ICCBR
2009
Springer
13 years 12 months ago
Using Meta-reasoning to Improve the Performance of Case-Based Planning
Case-based planning (CBP) systems are based on the idea of reusing past successful plans for solving new problems. Previous research has shown the ability of meta-reasoning approac...
Manish Mehta, Santiago Ontañón, Ashw...
TEDU
2008
126views Education» more  TEDU 2008»
13 years 5 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
ICMLA
2010
13 years 3 months ago
Robust Learning for Adaptive Programs by Leveraging Program Structure
Abstract--We study how to effectively integrate reinforcement learning (RL) and programming languages via adaptation-based programming, where programs can include non-deterministic...
Jervis Pinto, Alan Fern, Tim Bauer, Martin Erwig
ICML
2008
IEEE
14 years 6 months ago
Sample-based learning and search with permanent and transient memories
We present a reinforcement learning architecture, Dyna-2, that encompasses both samplebased learning and sample-based search, and that generalises across states during both learni...
David Silver, Martin Müller 0003, Richard S. ...