In this paper, we present an analysis of self-organizing bandwidth sharing in priority-based medium access. For this purpose, the priority-based Access Game is introduced. Analysi...
Case-based planning (CBP) systems are based on the idea of reusing past successful plans for solving new problems. Previous research has shown the ability of meta-reasoning approac...
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Abstract--We study how to effectively integrate reinforcement learning (RL) and programming languages via adaptation-based programming, where programs can include non-deterministic...
We present a reinforcement learning architecture, Dyna-2, that encompasses both samplebased learning and sample-based search, and that generalises across states during both learni...