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CGF
2008
101views more  CGF 2008»
13 years 5 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
CLEIEJ
2010
13 years 2 months ago
Hybrid Rugosity Mesostructures (HRMs) for fast and accurate rendering of fine haptic detail
The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perceptio...
Víctor Theoktisto, Marta Fairén Gonz...
TOG
2012
205views Communications» more  TOG 2012»
11 years 7 months ago
Diffusion curve textures for resolution independent texture mapping
Xin Sun, Guofu Xie, Yue Dong, Stephen Lin, Weiwei ...
JGTOOLS
2007
144views more  JGTOOLS 2007»
13 years 5 months ago
Faster Relief Mapping using the Secant Method
Relief mapping using the secant method offers an efficient method for adding per pixel height field based displacement to an arbitrary polygonal mesh in real time. The technique...
Eric Risser, Musawir Shah, Sumanta N. Pattanaik
FPGA
1999
ACM
123views FPGA» more  FPGA 1999»
13 years 9 months ago
Procedural Texture Mapping on FPGAs
Procedural textures can be effectively used to enhance the visual realism of computer rendered images. Procedural textures can provide higher realism for 3-D objects than traditio...
Andy Gean Ye, David M. Lewis