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VRCAI
2009
ACM
14 years 9 days ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
BROADNETS
2006
IEEE
13 years 12 months ago
CAM-MAC: A Cooperative Asynchronous Multi-Channel MAC Protocol for Ad Hoc Networks
— Medium access control (MAC) protocols have been studied under different contexts for several years now. In all these MAC protocols, nodes make independent decisions on when to ...
Tie Luo, Mehul Motani, Vikram Srinivasan
RTSS
2006
IEEE
13 years 11 months ago
Tightening the Bounds on Feasible Preemption Points
Caches have become invaluable for higher-end architectures to hide, in part, the increasing gap between processor speed and memory access times. While the effect of caches on timi...
Harini Ramaprasad, Frank Mueller
MM
2003
ACM
146views Multimedia» more  MM 2003»
13 years 11 months ago
Supporting timeliness and accuracy in distributed real-time content-based video analysis
Real-time content-based access to live video data requires content analysis applications that are able to process the video data at least as fast as the video data is made availab...
Viktor S. Wold Eide, Frank Eliassen, Ole-Christoff...
MOBICOM
2003
ACM
13 years 11 months ago
DIRAC: a software-based wireless router system
Routers are expected to play an important role in the IPbased wireless data network. Although a substantial number of techniques have been proposed to improve wireless network per...
Petros Zerfos, Gary Zhong, Jerry Cheng, Haiyun Luo...