Sciweavers

55 search results - page 1 / 11
» Rendering Forest Scenes in Real-Time
Sort
View
RT
2004
Springer
13 years 9 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
3DPVT
2006
IEEE
149views Visualization» more  3DPVT 2006»
13 years 10 months ago
Depth Images: Representations and Real-Time Rendering
Depth Images are viable representations that can be computed from the real world using cameras and/or other scanning devices. The depth map provides 2-1 2 D structure of the scene...
Pooja Verlani, Aditi Goswami, P. J. Narayanan, She...
IAJIT
2008
131views more  IAJIT 2008»
13 years 4 months ago
Shadow Casting with Stencil Buffer for Real-Time Rendering
: We present a new method for real-time rendering of soft shadows in dynamic scenes. Our approach is based on shadow volume algorithm which provides fast, accurate and high quality...
Mohd Shafry Mohd Rahim, Daut Daman
WSCG
2003
224views more  WSCG 2003»
13 years 5 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
DEM
2001
Springer
198views GIS» more  DEM 2001»
13 years 8 months ago
Modeling of Ecosystems as a Data Source for Real-Time Terrain Rendering
With the advances in rendering hardware, it is possible to render very complex scenes in real-time. In general, computers do not have enough memory to store all the necessary infor...
Johan Hammes