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» Rendering Natural Waters
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VC
2008
103views more  VC 2008»
13 years 5 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
ISMAR
2003
IEEE
13 years 10 months ago
Capturing Water and Sound Waves to Interact with Virtual Nature
Marissa Díaz, Eduardo Hernández, Leo...
CHI
2010
ACM
14 years 6 days ago
UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays
Water is our most precious and most rapidly declining natural resource. We explore pervasive technology as an approach for promoting water conservation in public and private space...
Stacey Kuznetsov, Eric Paulos
CGF
2010
165views more  CGF 2010»
13 years 2 months ago
Fast Particle-based Visual Simulation of Ice Melting
The visual simulation of natural phenomena has been widely studied. Although several methods have been proposed to simulate melting, the flows of meltwater drops on the surfaces o...
Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuk...
SI3D
2009
ACM
14 years 4 days ago
Interactive water streams with sphere scan conversion
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Rama Hoetzlein, Tobias Höllerer