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» Rendering Optical Effects Based on Spectra Representation in...
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CGI
2006
IEEE
13 years 8 months ago
Rendering Optical Effects Based on Spectra Representation in Complex Scenes
Rendering the structural color of natural objects or modern industrial products in the 3D environment is not possible with RGBbased graphics platforms and software and very time co...
Weiming Dong
SIGGRAPH
2010
ACM
13 years 9 months ago
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes
We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a...
Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Min...
ISVC
2007
Springer
13 years 11 months ago
Blur in Human Vision and Increased Visual Realism in Virtual Environments
Abstract. A challenge for virtual reality (VR) applications is to increase the realism of an observer’s visual experience. For this purpose the variation of the blur an observer ...
Michael S. Bittermann, I. Sevil Sariyildiz, Ö...
CVPR
2010
IEEE
14 years 4 days ago
Modeling and Estimating Persistent Motion with Geometric Flows
We propose a principled framework to model persistent motion in dynamic scenes. In contrast to previous efforts on object tracking and optical flow estimation that focus on local...
Dahua Lin, Eric Grimson, John Fisher