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» Rendering Synthetic Objects in Natural Scenes
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CVPR
2001
IEEE
14 years 6 months ago
Image-based Modeling and Rendering of Surfaces with Arbitrary BRDFs
A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. This paper presents a method for image-based modeling and rendering of ...
Melissa L. Koudelka, Peter N. Belhumeur, Sebastian...
CGF
1999
75views more  CGF 1999»
13 years 4 months ago
Modeling and Rendering Escher-Like Impossible Scenes
Inspired by the drawings of "impossible" objects by artists such as M.C. Escher, we describe a mathematical theory which captures some of the underlying principles of th...
Guillermo Savransky, Dan Dimerman, Craig Gotsman
ICMI
2003
Springer
164views Biometrics» more  ICMI 2003»
13 years 10 months ago
A visually grounded natural language interface for reference to spatial scenes
Many user interfaces, from graphic design programs to navigation aids in cars, share a virtual space with the user. Such applications are often ideal candidates for speech interfa...
Peter Gorniak, Deb Roy
ISVC
2005
Springer
13 years 10 months ago
Image-Based Deformation of Objects in Real Scenes
We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method - making a new synthetic obje...
Han-Vit Chung, In-Kwon Lee
CGI
2006
IEEE
13 years 8 months ago
Rendering Optical Effects Based on Spectra Representation in Complex Scenes
Rendering the structural color of natural objects or modern industrial products in the 3D environment is not possible with RGBbased graphics platforms and software and very time co...
Weiming Dong