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» Rendering Water and Land Interaction using a Spring System
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SIGGRAPH
1996
ACM
13 years 9 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy

Source Code
2556views
15 years 3 months ago
Blender: Open Source 3D Computer Animation Suite
"Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and oth...
CGF
2008
84views more  CGF 2008»
13 years 5 months ago
Visualizing Underwater Ocean Optics
Simulating the in-water ocean light field is a daunting task. Ocean waters are one of the richest participating media, where light interacts not only with water molecules, but wit...
Diego Gutierrez, Francisco J. Serón, Adolfo...
ENVSOFT
2007
108views more  ENVSOFT 2007»
13 years 5 months ago
Modeling biocomplexity - actors, landscapes and alternative futures
: Increasingly, models (and modelers) are being asked to address the interactions between human influences, ecological processes, and landscape dynamics that impact many diverse as...
John P. Bolte, David W. Hulse, Stanley V. Gregory,...
HAPTICS
2010
IEEE
13 years 3 months ago
The Influence of Different Haptic Environments on Time Delay Discrimination in Force Feedback
Time delay in haptic telepresence arising from compression or communication alters the phase characteristics of the environment impedance. This paper describes how well a human ope...
Markus Rank, Zhuanghua Shi, Hermann J. Müller...