In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when inter...
Bubbles and foams are important features of liquid surface phenomena, but they are difficult to animate due to their thin films and complex interactions in the real world. In par...
Oleksiy Busaryev, Tamal K. Dey, Huamin Wang, Zhong...
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Computer Aided Design applications have become designers’ inevitable tools for expressing and simulating innovative ideas and concepts. However, replacing traditional materials ...
In this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama,1 The Little Mer...
Ashley M. Eden, Adam W. Bargteil, Tolga G. Gokteki...