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» Rendering and Simulation of Liquid Foams
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TVCG
2008
111views more  TVCG 2008»
13 years 4 months ago
Two-Way Coupled SPH and Particle Level Set Fluid Simulation
Grid-based methods have difficulty resolving features on or below the scale of the underlying grid. Although adaptive methods (e.g., RLE, octrees) can alleviate this to some degree...
Frank Losasso, Jerry O. Talton, Nipun Kwatra, Rona...
GRAPP
2011
12 years 4 months ago
Animation of Air Bubbles with SPH
We present a physically-based multiphase model for simulating water and air bubbles with Smoothed Particle Hydrodynamics (SPH). Since the high density ratio of air and water is pr...
Markus Ihmsen, Julian Bader, Gizem Akinci, Matthia...
RT
1999
Springer
13 years 9 months ago
Rendering of Wet Materials
Abstract. The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is esse...
Henrik Wann Jensen, Justin Legakis, Julie Dorsey
VMV
2003
186views Visualization» more  VMV 2003»
13 years 6 months ago
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...
CGI
2003
IEEE
13 years 10 months ago
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
The paper presents an interactive painting system for generating high quality and artistic calligraphy characters and black ink paintings. The system is based on our original algo...
Qinglian Guo, Tosiyasu L. Kunii