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» Rendering by Manifold Hopping
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SGP
2003
13 years 5 months ago
Approximating and Intersecting Surfaces from Points
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
Anders Adamson, Marc Alexa
CGF
2004
175views more  CGF 2004»
13 years 4 months ago
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, our algorithm computes the...
Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha
ICIP
2010
IEEE
13 years 2 months ago
Blind invisible watermarking for 3D meshes with textures
We propose to embed watermarks by modifying the texture mapping information of 3D models rather than modifying the geometry information or texture image as existing works do. We p...
Yang Liu, Balakrishnan Prabhakaran, Xiaohu Guo
ICDE
2007
IEEE
182views Database» more  ICDE 2007»
14 years 5 months ago
DIKNN: An Itinerary-based KNN Query Processing Algorithm for Mobile Sensor Networks
Current approaches to K Nearest Neighbor (KNN) search in mobile sensor networks require certain kind of indexing support. This index could be either a centralized spatial index or...
Shan-Hung Wu, Kun-Ta Chuang, Chung-Min Chen, Ming-...
MOBICOM
2005
ACM
13 years 10 months ago
Architecture and evaluation of an unplanned 802.11b mesh network
This paper evaluates the ability of a wireless mesh architecture to provide high performance Internet access while demanding little deployment planning or operational management. ...
John C. Bicket, Daniel Aguayo, Sanjit Biswas, Robe...