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» Rendering complex scenes with memory-coherent ray tracing
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SIGGRAPH
2010
ACM
13 years 9 months ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
CGVR
2006
13 years 6 months ago
Local Z-Buffering Rendering in Large Complex Scenes
- A novel output sensitive real-time rendering algorithm local Z-buffering for the large complex scenes is presented in this paper. A na
Xiaoxu Han
SI3D
1999
ACM
13 years 9 months ago
Interactive ray tracing
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
ASPLOS
2009
ACM
14 years 5 months ago
StreamRay: a stream filtering architecture for coherent ray tracing
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
Karthik Ramani, Christiaan P. Gribble, Al Davis
VMV
2007
219views Visualization» more  VMV 2007»
13 years 6 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...