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SIGGRAPH
1989
ACM
13 years 9 months ago
Rendering fur with three dimensional textures
James T. Kajiya, Timothy L. Kay
SIGGRAPH
1999
ACM
13 years 9 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
SIGGRAPH
1997
ACM
13 years 9 months ago
Fake fur rendering
A probabilistic lighting model is presented for thin coats of fur over skin. Previous methods for rendering furry objects and creatures have addressed the case where individual st...
Dan B. Goldman
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
13 years 9 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
VISUALIZATION
2005
IEEE
13 years 10 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner