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» Rendering of multiresolution models with texture
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WSCG
2004
152views more  WSCG 2004»
13 years 6 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
GRAPHITE
2003
ACM
13 years 10 months ago
Point-based modelling and rendering using radial basis functions
A point-based 3D surface modelling technique combined with a new point rendering technique is presented. Surfaces are modelled by specifying a set of unorganized points on the sur...
Patrick Reuter, Ireneusz Tobor, Christophe Schlick...
MVA
2006
13 years 5 months ago
A System for 3D Modeling Frescoed Historical Buildings with Multispectral Texture Information
Abstract This work proposes a system for the automatic construction of multi-spectral three-dimensional (3D) models of architecture. Besides the specific application, which concern...
Nicola Brusco, S. Capeleto, M. Fedel, A. Paviotti,...
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
13 years 9 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
VIIP
2001
13 years 6 months ago
Multiresolution Triangle Strips
Most of the previous multiresolution models use exclusively the triangle graphic primitive both in the data structure and in the rendering stage. Only a few models use another gra...
Oscar Belmonte, Inmaculada Remolar, José Ri...